Portal 2 Puzzle Maker #2

Here’s another Portal 2 map I have worked on using the in-game Puzzle Maker. This time around I planned to create a more difficult level, something which I found much more difficult – testing my own knowledge of the game mechanics, making me think more about how other puzzles are usually structured.

Continue reading

CS:GO map – visibility

Being able to see areas of the map clearly is obviously important. I’ll cover 2 things here – lighting and colour schemes/choices. Lighting is a huge aspect of level design. Trying to make a multiplayer level which is designed for (hopefully) constant replayability should be easy to navigate and probably more importantly for a First Person Shooter, have good visibility of enemies. Continue reading

Portal 2 Puzzle Maker – First chamber

Portal 2 levels can be created using Hammer within Source SDK, but the Puzzle Maker built into Portal 2 offers a much quicker and simpler process (though this has limitations and lacks the power of Hammer). Chambers created in Puzzle Maker can also be converted to Hammer to work on and expand on.

I only recently started using the Puzzle Maker, so here is my first chamber (no use of Hammer)…

Continue reading

CS:GO map – deciding on routes

It’s always good to have a layout in mind when creating levels. This is something I have done very simply (just some drawings on a piece of paper with the basic routes).

When bringing your ideas to life in Hammer, you need to figure out all the possible angles for both teams, where to place cover, getting the right balance for each side of an area etc. these things are changed a lot and probably aren’t something you’re going to get right the first time.

Continue reading